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Dark Negative Anti-Social - 2006-2016

Thank you for everything!

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Messages - Ryne

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31
2013 / Re: Happy birthday Darfy!
« on: September 01, 2013, 11:48:01 »

33
2013 / VC:MP Vice war 3
« on: July 13, 2013, 21:35:25 »


After the success of first two editions of Vicewar ,the Vice Underdogs clan is proud to present the much awaited Vicewar III.
Vicewar is a day's long event with 2 teams battling to see who can win the most points.

Gangs must choose to play as one team, either Blue or Red. In order to prevail over the other team, they must make alliances with other gangs, in order to put together the largest and most skilled team. There is no team leader and no leader clan. This wont be petty 4v4 matches, instead, both sides must bring in as many fighters as possible.

The event's idea is to gather every player in the VC:MP community for a massive team death match fest. It gives the freedom to join the game at any time in the entire day. Participants can play for each second of the 24 hours or take as many breaks as they want.

The game mode has a lots of twists and surprise packages to enhance the blood bath experience for all participants.



The Vice Underdogs clan invites you to participate in Vicewar III. Sign up now!
For registering to the event and further information, visit the Vice Underdogs forum.


Information Links:
General Information
Applications and Diplomacy
General Discussions

34
2014 / Re: VC:MP 0.4 Public Beta #1
« on: July 05, 2013, 13:57:40 »
What the fuck was that? I wouldn't do beta tests on A/D gamemode, because first of all players need to understand how does it work. It'd be better to write something like current LW with as much features as possible. Yesterday I've noticed just player's alpha, in-game sounds, explosions, nice chat (current 0.3 chat can be fixed in flt), few objects and AFK dancing animation. If I didn't see VCMP.h, I wouldn't say it's the version I was waiting for. I know 0.4 has more functions than these I mentioned above.
What about videos? For example this:
I saw world boundaries yesterday, but trying shooting at it couldn't stop my fire or turn the direction. I'm sure 0.4 beta team did this test in a hurry - I'm really sure about that. It doesn't implement all available functions etc.
I'm not trying to be hater or troll (that's why I'm posting here, not on VC:MP forums), but this year I found 2 new projects of multiplayers (polish and russian) for GTA Vice City that have objects, sounds and explosions.

It was stupid. You've invited Castagna and I thought he will help you, especially on writing suitable gamemode.
I hope I won't see standard reply like: "It was just beta test, we are planning to do more servers and use more features".
indeed beta test on A/D looks stupid nd yeah i have tested world bounds yesterday with RPG and other weps but no turns as shown in vidz :P

36
2012 / Re: Happy Birthday Alphazor!
« on: December 17, 2012, 12:05:52 »

37
The Contract Challenge (2012-2013) / Re: The Contract Challenge
« on: December 09, 2012, 17:29:46 »
count me in

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